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If you would like an example of the error in a publicly available stage where the bug was first discovered, please use the stage at the link below which also uses a fully animated parallax floor via type=anim/actionno as opposed to type=normal/spriteno=Īlternatively any senior skilled coder could recreate the issue in any of the above mentioned stages by swapping type=normal with type=anim and creating an actionno with. Setting zoom to true/false yields the same results. Street Fighter IV - Welcome - Bienvenidos - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ). Zoom was never a factor in the issue appearing/not appearing. These examples are all using "type = normal" parameter and not "type = anim" parameter. Try turning Ikemen Go Zoom OFF in the config.json So this is the reason providing links is very important. Honda Blanka Guile Chun-Li Zangief Dhalsim Balrog Vega M. Street Fighter IV training stage Also, IET Arcade is using parallax in his stages for his commercial game. 1 Characters 1.1 Street Fighter 1.2 Street Fighter II 1.3 Street Fighter Alpha 1.4 Street Fighter EX 1.5 Street Fighter III 1.6 Street Fighter IV 1.7 Street Fighter V 2 References Characters Street Fighter Ryu Ken Masters Retsu Geki Joe Mike Gen Birdie Eagle Sagat Street Fighter II E. This is Doom Stage working on Ikemen Go, using parallax.
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